3D mode resembles the game and is much more entertaining to work with. Let go of the Right Mouse Button and press the Keypad Enter. Hold the Right Mouse Button and move the white arrow inside your sector. Note that you cannot access the Escape menu, or do anything else, until you either finish or cancel a line-drawing operation in progress. You can use the Left Mouse Button to drag a vertex around, in order to reshape a sector. This means you just made your first sector.Ī sector is just a collection of walls and vertices, and can be any size and shape that you want, although you should avoid crossing lines or making walls extremely long (these will cause problems, and such 'long' walls will appear as a different colour in Mapster32 as a visual warning). When you connect the last vertex back to the first one, the white line will stop following your mouse cursor. Use the Spacebar again and continue making vertices in a square shape. You can also continue pressing Backspace to cancel the line-drawing operation altogether. While you are drawing these lines, you can use Backspace if you make a mistake and want to reposition the previous vertex. Move the mouse around and you'll notice that a white line is now following your mouse cursor. A little green box called a vertex will appear on the nearest grid point (these have changed colour in Mapster32). Move the red mouse cursor near a grid point. Always save your maps under a different filename to prevent them from being overwritten. The default map filename is NEWBOARD.MAP, and if this map file exists in the game's root directory, it will be automatically loaded when the map editor boots. Start a new map, Load one, Save one, Save one with a specific name, or Quit. The options are: ( N)ew, ( L)oad, ( S)ave, save ( A)s, and ( Q)uit. These track how many sectors, walls, and sprites are in the map, with a maximum value next to each (the original Build limits can be exceeded in Mapster32). It always displays your x/y co-ordinates and angle, as well as a collection of object-counters. The bottom area of the screen is where you can view and edit information in 2D mode. I am only describing this special mode for sake of completeness, as I've never personally bothered to use it. There is also a special grid mode in Mapster32 known as "autosize", which automatically adjusts the grid resolution relative to the current zoom distance. Play around with these keys to get the feel of it. There are 8 grid resolutions and a "grid off" mode in Mapster32. There are 6 grid resolutions and a "grid off" mode in Build. You can use G to cycle through different grid resolutions. When you hold the Right Mouse Button, the white arrow locks to your mouse cursor and can be moved around. Basically, that white arrow represents "you". The white arrow denotes the current camera position. The red mouse cursor is used to highlight objects that you wish to edit. They do not need to be strictly ascending, so that a frame may have more than one sound.Įxample: for Duke3D's XBLA nuke logo animation (IVF extracted from nuke.This is the 2D mode grid, which is very similar to a blueprint. The frame N's (1-based frame numbers) have to be in ascending order. has to be one of the following tokens corresponding to hard-coded Duke3D anims: This creates palookup 200 with a fog of (30,0,0) and a blue-to-yellow remapping (assuming it has not been changed before): remapself The same as remappal, where is the number provided for the pal token. remappal The palette number to take the index remapping from, i.e. Unspecified components are assumed to be 0 and any out of range values are clamped to the maximum or minimum as appropriate. red (or r )īlue (or b ) Specifies a color component value, in the range of 0 to 63. Pal The palette number, must be from 1 to 250. The brace-enclosed block may contain these instructions: This is in contrast to fogpal, which always resets the remapping to the identity mapping ("pal 0"). Interface to creating palette lookups containing both color index remapping (only in effect for non-hightile textures) and fog.
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